
Originally posted by Kymedorf:In this game the only direct equivalents are Sol-Ragna, but they play different. Both are also widely played and "sort-of" sharing the looks of some moves with others despite having way different properties, though Terumi borrows way more than Robo-Ky. They change a lot more than other chars as they acquire tension, either can steal the enemy's tension with some moves and both give you habits which just do not work for other characters. Both are not-too-complicated combo-wise (though neither is the easiest), but both are also unique when it comes to tension acquisition. If you had said you main Terumi like about 88.4169999% of CPE players (me included), I'd have recommended Robo-Ky once he gets in. I find Kum about as interesting as watching paint dry, so I can't agree with those recommending her as anything for anyone, though I would've said the same about Noel and Celica. Avoid I-No and Ramlethal, they're nothing like any of those. If you want them because of their looks/being female, go Elphelt/Jack'o/May. Es is that tiny girl from CF, eh? Watched a few vids of her before though I couldn't play as I only have PC, so maybe May? It's hard to point you to someone in her case. Celica plays herself, so the only thing that comes to my mind is Ky? In his case it doesn't go that far, but he's rather easy. Elphelt is harder to play though, so you can go Ky. Both have guns, if that's what you're looking for. In this game the only direct equivalents are Sol-Ragna, but they play different. I hope this is useful and doesn't send you down the wrong track. What this means is that you have to press the next attack button at the right time to get the next attack to count as a combo. However, he is no where near as easy to combo with, because he has alot of links, instead of being able to cancel normals into other normals. He doesn't have complete invulnerability on any of his moves, but he has a few which give him alot of upper body invulnerability. In this case Kum Haehyun is probably the closest. The other aspect of Noel is her drive, where she she is somewhat ungainly up close( though this is true of her normals as well), but has invulnerabilty frames sprinkled across here moves. Her combos are relatively straight forward like Noel. Millia is very mobile in the air and can reach the ground in many different ways. Noel is a very close range character who also has decent air mobility in the sense she has multiple ways of changing her air momentum with moves. I would argue that Anji is probably the closest to Noel, but he hasn't returned yet. I don't know Es because I only have played ChronoPhantasma. It's true that her plyastyle is very different, but she is comparatively easy to do moves with. Also alot of her basic heavy slash moves are combos to start off with, in that they hit multiple times. However, alot of her specials are just a direction and the dust button. Jack'o does play completely differently in that she places houses on the ground that automtically create little minions which seek out the enemy. In terms of Celica having easy to pull off moves then Jack'o might be comparable. the REVELATIONS of "Guilty Gear".I'm going to give a different perspective.Ĭelica is basically an all rounder in terms of move set, so Ky is probably the most similar. The well-received STORY mode is now back with more punch! Fully cinematic with the 3D graphics engine, explore the lore and find out. There's also the staple "TRAINING" mode, equipped with tons of features that allow you to recreate the situation of your choice, so as to allow you to train and research!
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Beginners can feel at ease with our step-by-step training program, from Tutorial Mode being remodified into an action game to learn the ropes, to the introduction of Stylish Mode that allows easy inputs for Special Attacks, and many more! You can also visit the in-game FAQ to find out answers to popular questions on how to get strong!įor players who already somewhat know their bearings in Fighting Games, we have the COMBO mode to teach all characters' worth of their combo potentials, and the MISSION mode to teach about the characters' general tactics and techniques.
